I've been trying for about 30 floors to get the Mithril Hammer. But why? To complete projects? There's a lack of reason to play. I don't like this mechanic at all.Įndgame. The other players do/will know what I mean. Torture Chamber boss - again, no spoilers. It's real annoying to have to tank through reflective damage and have to kill them twice. It's a bother to have them hit you for hitting them. Reflective damage and resurrect for example. As is, they just annoy me.Ĭertain realm traits shouldn't be able to spawn at the same time. They are just things I don't personally like, and wouldn't mind if they were altered. Again - these in no way prevent me from loving the game. Oh well, at least they still exist, and I don't NEED something as OP and iconic as the ones from 3. There's not THAT many, but I definitely hit the point of "What the hell do I do next?" Meh. I hate a cluttered quest log, it's just a personal gripe. See below.ĩ38247562 projects, each one takes hours of grind. I pick the empty one the least, at least, but I'd rather just not bother. I have never, EVER, picked the "winning" chest of the four. "Oh good, every time I hit I get boned! Need to find a way around THAT." Meh. Nothing horrible, just "oh good I get to kill it all twice." Meh. Do extra work? Got some basic resources? I mean, it's not bad but.meh.Įnemies resurrect realm trait. Just "Oh hey, a thought".īig chests that require a key and hidden treasures are a little underwhelming when opened. The Meh - things that aren't good or bad to me. Most accurate description of squash ever. No more "Take two obscure creatures and smash 'em for a new one!" Just pick the one you want to keep, and the one you want to sacrifice to give the original it's trait. Even saved perk point allocation.įusing > Breeding. Do a project with some grind, boom, new class. You won't play a Tribalist in any way like a Necromancer.Įasy enough to obtain access to new classes. No more "Go deeper and pray."Ĭlasses are vastly different. Tying creature races to certain realms, with depth being a modifier to rarity is genius for the game. Balanced by the fact that you can no longer build up multiple summons. Fight it a few times and poof, summonable. No more taking a turn to hope you can extract the soul. Holy crap the number of things to get and level and fuse and.holy crap.Įase of obtaining creatures to summon. Some points are obviously more serious than others. This game is amazing, and anybody who can't play yet, should be hyped about it. I have some negative points down below - as one does - and while they are in more detail than the rest, they in no way prevent me from loving the game. I want to preface the entire thing by saying I would recommend this game to literally everybody. So, after 20 hours, reaching floor 150, and keeping notes the whole time, I present to you, my first impressions.
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