![]() For example in Scout i think the possibilities outside Grenades/Mines as far as for example the Anticipation abilitiy. Some of the skill tree does seem like a no brainer but you can do some cool stuff elsewhere. Be willing to abort missions (certain missions really can lend themselves to certain classes and set ups and if you aren't set up, don't be afraid to fix your squad since you only get 4 or less). It can make a surprisingly big difference to how far you can get and it allows you to react if you expose enemies. When your AP counts, try to move 1 AP at a time and judge each step. ![]() The game however makes you learn this lesson with multiple small swarming enemies, at least on Hard, so I feel like you have to learn this to make it far. This is probably a no brainer but overwatch can be even more OP in this game than XCOM with its interrupting potential and possible boosted damage. I also wish there were more execution animations. I have one Scout set up as a total Grenadier unit and with ability and gear they should have zero cool down on their Grenade, which is ridiculous balance wise but I am hitting that number and the game has capped it at 2. I also have a little complaint that the game doesn't let you totally break it even though you can set it up to be broken it seems. I've had some bugs but not many (one was insane, with a big color distortion over a ton of the screen, i should have got a picture of it haven't seen anything like it). I think its kind of drab color wise but when I play each class is color coded and has flair. It all looks great from the top down perspective and mostly the design here is great. The game nails the Gears stuff and if you've played some of the series it is cool and satisfying to see certain enemies pop up or get your hands on the power weapons like the Torque Bow. Having a couple build types in each class has been really fun and getting different cosmetic stuff as you go has led to some really cool characters to make. Maybe a different mode or a mod would be cool in that way. I actually think if you did away with the whole hero system you could really open things up for some areas where this game shines (character variety and build difference) and you would get that investment more in your characters. I have enjoyed the character parts and story more than any other Gears game (but that's not too much praise), but it is interesting to think about how that part factors in compared to an XCOM, where you make all your heroes. Adding two more characters would increase the scale of the game a lot it seems but I can't help but wish you had two more slots per mission. They can't die on missions so that limits a lot of possible character deaths on some of the harder missions, including bosses. ![]() Even still, you only are going to use 4 soldiers in your big missions and often 3 will be required for story reasons so that limits that. I like when they force you to use more soldiers on series side missions but I wish it actually just went a little bit further. Unfortunately, at least for how I play (do some reloading, but i play on the Hard mode), you don't have to use too much of your roster. Having the gear abilities separate of class is cool that way because it allows you to say throw some big heavy armor on your support that can really change your playstyle. One is much more of a back line while the other is constantly in the thick of things like the Vanguard class. I have Gabe as a Support who often is hanging put, healing, doing overwatch, getting more actions from other characters moves, and giving other characters more actions compared to a different support who has high damage power shots and as focused to heal the whole squad and increase their evasion and abilities when they get a chainsaw kill (which the character has on extremely low cool down) and has a few debuff abilities. Gear really can as well, which I like because its a separate factor from class which allows even more freedom. I may find some OP compared to others with time and some may not change your playstyle much (the Sniper skill tree, though fun, doesn't really change the Sniper experience) but there's no doubt it opens up variety more than XCOM. I also love the skill trees for the most part and how it opens up the experience of building out your soldiers. I know it wasn't turn based, but in ways its actually reminiscent to me of Dawn of War II with its hero units, similar feeling boss battles, and violent clashes. It all feels a little more mushy but dynamic and violent when compared to XCOM.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |